AI Insights · Timothy · July 2025
Top 5 City Building Games Performance in Oceania, Q2 2025
Discover the performance trends of the top city building games in Oceania during Q2 2025 on a unified platform, with insights from Sensor Tower.
In the second quarter of 2025, the top city building games in Oceania showcased varied performance metrics on a unified platform. Here's a closer look at their trends, based on data from Sensor Tower.
Triple Match City from Radiant Cat Studio displayed a consistent increase in weekly revenue, peaking at around $31.9K in mid-June. Downloads fluctuated, beginning at 1K and dropping to about 844 by the end of June. Active users showed a slight decline from 5.2K to around 4.4K.
Isekai:Slow Life by Mars Era Limited experienced a notable spike in revenue early in the quarter, with $43.4K in the first week of April, before stabilizing around $15.2K by the end of June. Downloads were modest, peaking at 826 in April and tapering off to 104 by June's end. Active users peaked at 22.2K early on and decreased to 14.1K by the quarter's close.
SimCity BuildIt, a long-standing favorite from Electronic Arts, maintained a steady revenue flow, averaging around $20K weekly, with slight fluctuations. Downloads remained stable, with a notable increase to 2.6K in late June. Active users saw a decline from 7.3K to 4.4K throughout the quarter.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, showed a steady climb in revenue, reaching approximately $20.5K by the end of June. Downloads remained consistent, hovering around 900, while active users increased slightly from 2.8K to 3.2K.
Finally, Merge County by Microfun Limited, saw a moderate revenue increase, from $9.6K to $10.1K. Downloads were relatively low, peaking at 1.6K in April but stabilizing under 500 thereafter. Active users fluctuated, ending the quarter around 1.6K.
These insights highlight the dynamic nature of the city building game genre in Oceania. For more detailed analytics, visit Sensor Tower.